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Friday, August 24, 2018

How Godzilla's Monarch Can Be Better Than Marvel's SHIELD

https://ift.tt/2Ml9ndM - youtube channel How Godzilla's Monarch Can Be Better Than Marvel's SHIELD https://ift.tt/2PyntaD August 24, 2018 at 01:08AM

Godzilla: King of the Monsters can make Monarch better than Marvel's S.H.I.E.L.D. One of the biggest similarities between the Marvel Cinematic Universe and Legendary's MonsterVerse is the presence of a government agency with limitless resources overseeing the special beings that exist in their respective universes. In the MCU, the superheroes, villains, gods, and aliens were monitored by S.H.I.E.L.D. while the MonsterVerse's Titans are tracked by Monarch. Though they appear to be similar on the surface, the two organizations are actually quite different, and that gives the MonsterVerse a chance to improve upon the mistakes Marvel made with S.H.I.E.L.D.

Both Monarch and S.H.I.E.L.D. were woven into the fabric of their universes from the start. The global spy network once run by Nick Fury (Samuel L. Jackson) debuted in Iron Man, with Agent Phil Coulson (Clark Gregg) as its main representative, and hinted at the greater superhero universe yet to come. When Legendary Pictures plotted out their MonsterVerse, Marvel and S.H.I.E.L.D. were clearly the models for Monarch, which operated so similarly to S.H.I.E.L.D. in Godzilla 2014 that fans could be forgiven for wondering if the name 'Monarch" was also a hard-to-remember acronym. They even have similar origins: both agencies were founded after World War II and operated in secret for decades, stockpiling information about the special beings in their midst.

Related: Godzilla 2's Monarch Website Has An Important Kong: Skull Island Connection

Of course, the MonsterVerse is relatively much younger than the MCU. 2019's Godzilla: King of the Monsters is only the third film in the series while Marvel has 20 films under their belt, with three more dropping next year. However, as the MCU has evolved, it outgrew S.H.I.E.L.D. and its usefulness years ago. Monarch, however, is integral to the MonsterVerse and its importance is poised to increase.

How Monarch Is Different To S.H.I.E.L.D.

Both Monarch and S.H.I.E.L.D. were designed to be the glue of their respective shared universes. As superheroes proliferated in the MCU, S.H.I.E.L.D. was there to unite them and also provide necessary exposition, both to the characters and to the fans watching. Monarch did the same in Godzilla and Kong: Skull Island when a world that ostensibly resembled our reality was suddenly faced with the existence of giant monsters that rose from beneath the Earth and rampaged across major cities like Honolulu and San Francisco. Monarch provided background on the beasts which were originally designated M.U.T.O.s - massive unidentified terrestrial organisms - and introduced the key concepts like the "Hollow Earth Theory" that explained where the monsters come from.

However, unlike S.H.I.E.L.D., which was dissolved in the MCU movies after Captain America: The Winter Soldier, Monarch's importance in the MonsterVerse is only increasing. Monarch behaved like S.H.I.E.L.D. in Godzilla; they locked down the Janjira nuclear plant and surrounding town during the M.U.T.O. incident and they seem to have broad powers over the U.S. Military. The key difference is that the presence of the monsters on Earth makes Monarch a vital entity since all of the known info about the secret locations, powers, and histories of the Titans belong to Monarch. When Godzilla clashes with Rodan, Mothra, and Ghidorah in King of the Monsters, Monarch is the primary line of defense for humans at the mercy of the kaiju. Indeed, all of the human interest in the film resides in Monarch and the characters that comprise it.

S.H.I.E.L.D. Was (And Is) Ill-Defined

S.H.I.E.L.D. as a concept is a relic of the early years of the MCU. It was important as the bricks of the universe was being laid down, but S.H.I.E.L.D. was also strange and poorly defined at the start. In Iron Man, S.H.I.E.L.D. and its acronym - the Strategic Homeland Intervention, Enforcement and Logistics Division - were treated as a joke that Tony Stark (Robert Downey, Jr.) and Pepper Potts (Gwyneth Paltrow) could keep putting off meeting with. As Phase 1 continued, they often operated like Men in Black antagonists to the heroes, like when they stole the research and equipment of Dr. Jane Foster (Natalie Portman) after Thor (Chris Hemsworth) first arrived on Earth or when they secretly planted Natasha Romanoff (Scarlett Johansson) as a spy in Stark Industries.

Related: Agents of SHIELD Has Rewritten The History Of The MCU

Sure, fans were invited to trust Nick Fury - with the implication that since Fury is ultimately noble and dedicated to safeguarding the world, and therefore so is S.H.I.E.L.D. - the agency was secretive, deceitful, and manipulative. Even Steve Rogers (Chris Evans) didn't entirely trust S.H.I.E.L.D. while he worked for them, and it turns out he was right to be suspicious since S.H.I.E.L.D. had been infiltrated by Hydra since its inception. On television, S.H.I.E.L.D received a complex history that was laid out over the many seasons of Agents of S.H.I.E.L.D. and Agent Carter, although the movies have mostly ignored both series. Going by what fans saw in the movies, despite giving us Fury, Black Widow, Hawkeye (Jeremy Renner), and Maria Hill (Cobie Smulders), S.H.I.E.L.D. wasn't really something to root for.

Ultimately, the point of S.H.I.E.L.D. in the MCU was to be the engine that unites the Avengers. As the MCU movies marched on, however, S.H.I.E.L.D. proved to be a problematic concept; once the Avengers assembled, it had achieved its true purpose and was no longer truly necessary, hence why it was eliminated from the movies in Captain America: The Winter Soldier. S.H.I.E.L.D. remnants have been seen in Avengers: Age of Ultron and Nick Fury's back in the spy game as of Avengers: Infinity War, but in terms of impact Secretary of State Ross (William Hurt) has replaced them as the bureaucratic antagonists.

Monarch Has A Clear Purpose

Monarch's mission statement is simply more clear than S.H.I.E.L.D.'s ever was: Monarch stands for "Discovery and Defense in a Time of Monsters". Ever since the first known sighting of the Titans known as Godzilla in 1946, Monarch has been compiling data on the enormous kaiju and safeguarding the public from the truth about the monsters in their midst.

Godzilla: King of the Monsters looks to make Monarch even more vital to the events of the MonsterVerse. According to what's known about the plot of Godzilla 2, Monarch is the key to the very survival of the human race. With the planet undergoing a mass extinction, the information Monarch has about the Titans drives the plot about releasing the giant monsters to fight each other; specifically, it's believed Godzilla will need the help of Rodan and Mothra to defeat the living extinction-level event that is King Ghidorah.

Related: Godzilla 2's Plot May Be Smarter Than The Trailer Suggested

Throughout the two MonsterVerse films seen so far, Godzilla (which was set in 2014) and Kong: Skull Island (set in 1973), Monarch has been consistent in the way it has been presented. From the footage seen and what is known about Godzilla: King of the Monsters, Monarch remains the same group that it was in Godzilla, while fans are poised to learn even more about the group's inner workings. Of course, consistency is easier to maintain over only three films that have been plotted with a more direct purpose than the first Phase of MCU movies were, but this indicates the brain trust at Legendary has learned important lessons to not repeat Marvel's early missteps with S.H.I.E.L.D.

Monarch Puts The Monsters First

Of course, for all the greater meaning, Monarch is primarily a story device to explain and enhance the main event players of the MonsterVerse: Godzilla and the Titans. Monarch enables the MonsterVerse's true calling card, succinctly summed up by Dr. Ishiro Serizawa's catchphrase: "Let them fight!"

However, while S.H.I.E.L.D. was a similar device to tie together the MCU and its heroes, fan interest was solidly with the Avengers and not the Agents of S.H.I.E.L.D. Though Godzilla fighting Rodan, Mothra, and Ghidorah is similarly what fans are coming to King of the Monsters to see, they will hopefully also get caught up in the human story involving Monarch, as Dr. Emma Russell (Vera Farmiga) is kidnapped by a mysterious group that wants to unleash all of the Titans to ostensibly save the world.

While S.H.I.E.L.D. had Nick Fury as a central figure, Marvel wrapped much of S.H.I.E.L.D.'s identity in Sam Jackson's sheer charisma. Monarch's main figureheads, Dr. Serizawa and Dr. Vivienne Graham (Sally Hawkins) don't command fans' immediate attention the way Fury does, but Monarch has since bolstered their ranks with several charismatic actors. In Kong: Skull Island, Monarch was led by William Randa (John Goodman), and they recruited Captain James Conrad (Tom Hiddleston) and Mason Weaver (Brie Larson) by the end of the film. Godzilla King of the Monsters adds Emma Russell, her daughter Madison (Millie Bobby Brown), and the mysterious character portrayed by Charles Dance, who may be the film's human villain. This is a brilliant cast of human characters that make Monarch much more compelling, and a better Monarch will only enhance the quality of Godzilla: King of the Monsters and 2020's Godzilla Vs. Kong.

Next: Godzilla 2 Trailer, Cast, Every Update You Need To Know



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Kevin Smith Praises Ben Affleck's Batman Performance

https://ift.tt/2Ml9ndM - youtube channel Kevin Smith Praises Ben Affleck's Batman Performance https://ift.tt/2MtQuqb August 23, 2018 at 05:08AM

Reflecting on Ben Affleck's performance in Batman V Superman: Dawn of Justice, filmmaker and comic book nerd Kevin Smith says that Affleck actually "skated" in reviews, and that his Batman is one of the few universally-praised aspects of the movie.

While Smith and Affleck aren't currently close, Smith was instrumental in Affleck's early career, directing him in movies like Chasing Amy and Dogma, As a result (and also because of his general comic book cred), Smith is often asked to weigh in on Affleck's recent superhero movie career - and recently the topic came up again.

Related: The Internet's Craziest Reactions To Ben Affleck's Casting 5 Years Ago

Smith was asked about the general attitude towards Affleck's Batman in the latest episode of his Fat Man on Batman podcast. The discussion of Affleck's Batman begins at around the 57:40 mark of the podcast, when Smith is asked why he thinks Affleck's Batman is "unfairly maligned." He counters the question by pointing out that Affleck's performance was one of the few elements of Batman V Superman that received near-universal praise:

"If you think back to when Batman V Superman came out, he was the one that actually skated, he got a lot of f***ing praise. There were people going, 'This movie's got a lot of issues - ironically, Affleck as Batman is not one of them.' That was my recollection of peoples' reaction to BVS. They had issues with the tone and the darkness and s*** like that, but he was the one thing that most people agreed was really good in the movie."

Smith picks out one scene from the movie in particular that demonstrates the strength of Affleck's Batman: "That f***ing scene where to takes out like twelve guys trying to save Clark Kent's mom... is a fantastic f***ing scene." When a follow-up question is asked Affleck being viewed less favorably because he was following on the heels of Christian Bale's performance in the Dark Knight trilogy, Smith agrees that there was a lot of extra pressure. "In a world without Christian Bale's performance to judge it against, most people wouldn't be as s***ty about Ben's Batman," he says.

It's true that Affleck had a tough uphill climb for people to accept him as Batman. When his casting was first announced, the initial tide of reactions was overwhelmingly negative, with people criticizing everything from his filmography to his body. Then, after Batman V Superman came out and received a thorough lashing from critics, an edited video of an interview with Affleck and co-star Henry Cavill went viral, becoming the "Sad Affleck" meme. In the wake of Justice League's disappointing box office and critical reception, it's little wonder that rumors are circulating about Affleck retiring from the role. Those who love Batfleck, however, are still holding out hope that one day he'll get to star in a movie that really lets his performance shine.

More: Five Years Later: Screen Rant's Thoughts On Ben Affleck's Batman

Source: Fat Man on Batman (via ComicBook)



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God of War Developer Reveals Secret Details Behind Kratos' Boat

https://ift.tt/2Ml9ndM - youtube channel God of War Developer Reveals Secret Details Behind Kratos' Boat https://ift.tt/2P1pZoB August 23, 2018 at 04:08AM

God of War's senior combat designer, Dean Rymer, gave an in-depth look at what it took to add Kratos' boat to the action game in a blog post. This different mode of transport, a first in the franchise's 13-year history, presented the developers with a variety of new problems to solve. It turns out that getting Kratos and his son Atreus cruising around the Lake of Nine hub area was a totally different process from finding new and creative ways for the former Greek God of War to dismember the monsters he meets on his quest. And it introduced some surprising variables.

The God of War reboot takes place years after Kratos destroyed the entire Greek pantheon and moves him to the world of Norse mythology. The hero and his son go on a mission to scatter his deceased wife's ashes from the top of a mountain. It all seems simple enough. But this simple task sets off a conflict that has the father and son taking on dragons, Valkyries, and the Norse god Baldur. Along with the changes in time period and setting, the new God of War took on a new camera and a more open-world feel instead of the previous entries' more level-based structure. And that's where the boat came in.

Related: Here's What God of War Set in Egypt Could've Looked Like

Writing on the Playstation Blog, Rymer shares that every element of creating the boat for God of War presented new challenges. The most immediate was figuring out how to animate Kratos as he paddled the craft across the watery hub world. They had to decide between a single paddle or two oars and manage how he'd look going in different directions. The quick solution was to build a cardboard mock-up in the motion-capture studio. This let designers look at all of their options and grab reference material before they made a single computer mock-up. The finished product has over 600 animations.

Once they knew how Kratos was going to move in the boat, designers had to figure out how the boat was going to move on the water. The team had to find a control system that both handled well and felt "right" to players. Rymer says that even deciding where the craft's momentum would originate was an iterative process:

"Originally the boat had its 'power' coming from the center. We effectively had an 'all-wheel drive' boat. We moved the 'power' to originate from the rear of the boat. Now we had a 'rear wheel drive' boat. Immediately, play testers not only had the perception that the turn rate was increased, but that the boat turned more predictably. They could now oversteer the boat to use its 'power' to position it where they expected it to go."

Even getting Kratos in and out of the boat required a multitude of decisions. The team wanted the transition between land and water to be seamless. But doing so required them to get around other mechanics. The main one was Atreus himself, who had context-sensitive A.I. In some cases, he'd follow behind Kratos. But other times, he was running ahead to point something out. Developers had to put special limits on Atreus' behavior to keep him out of the way.

Since Kratos can get onto the boat from any angle, the team didn't want Atreus to interfere. So Rymer says they established a "Son 'No Go' Zone" around every dock in the game. Atreus will never enter this area. He only seems to during the actual boarding animation, during which the code automatically figures out his approach angle based on the one the player took. The developers limit how much players can move the camera during these transitions to hide any animation weirdness that might arise.

Along with these more technical details, Rymer shared some other interesting tidbits about the boat in God of War. For example, the LED panel on the front of the PlayStation 4 controller turns a specific "aqua blue" color whenever Kratos is on the water. The paddling sequences also contain over 750 lines of dialogue, in which Kratos, Atreus, and Mimir swap stories. The oar itself is technically a weapon according to the game code, but sadly, Kratos never wields it as one. Maybe Sony is saving that for the inevitable God of War 5, whenever that comes out.

More: What To Expect From God of War 5 and 6

Source: Playstation Blog



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